I was less confident in the Cragmaw Hideout and arriving at Phandalin.Ĭragmaw Hideout is significantly more complicated from a ‘dungeon crawl’ point of view, and Phandalin is significantly more complicated from a ‘role playing’ point of view. It had just the right complexity for an opening encounter. Reading over in more detail these 3 parts I was super confident in running the Goblin Ambush effectively. The opening of Lost Mine of Phandelver broadly splits into 3 parts:īy my reckoning, if the players worked through the adventure as written then they’d almost certainly make it through the Goblin Ambush and probably make it to either the opening part of Cragmaw Hideout or Phandalin. Hopefully you’ll have some nice players who will be guided by the DM in the first session rather than immediately making things difficult for you! At this point in time, the adventure would be fairly ‘on rails’, in that, what the players would be trying to achieve could be predicted fairly accurately. So, given a play time of 1:30, maybe 2hrs, I started to guess where in the adventure the players would get to. “In preparing for battle I have always found that plans are useless, but planning is indispensable.” ~ Dwight D. First things firstĬheck out my other two articles on preparing things in general: Warning: Even though I have tried my best not to, this will probably contain spoilers for Lost Mine of Phandelver adventure.
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